logo
SEARCH:
FILTER:

BOOK DETAILS

 
Book Cover - Odin


Click here for larger image

Odin

Ecstasy, Runes, and Norse Practical Magic

By: Diana L. Paxson

Price: CAD $32.95

Publisher: RED WHEEL/WEISER

Imprint: Weiser Books

320 Pages

8.98 X 6.02 X 0.75 ins

ISBN:  9781578636105 -- Paperback

Publication Date: 09/20/2017

Odin is arguably one of the most enigmatic and complex characters in Norse mythology. Revered since the Viking Age, Odin has been called the greatest of the gods - the god of words and wisdom, runes and magic, a transformer of consciousness, and a trickster who teaches truth. He is both war god and poetry god, and he is the Lord of Ravens, the All-Father, and the rune master.

Odin: Ecstasy, Runes, and Norse Magic is the first book on Odin that is both historically sourced and accessible to a general audience. It explores Odin's origins, his appearances in sagas, old magic spells, and the Poetic Edda, and his influence on modern media, such as Tolkien's Lord of the Rings trilogy. Each chapter features suggestions for rituals, exercises, and music, so readers can comprehend and become closer to this complicated god.

Author Diana Paxson, an expert on Viking-era mythology, provides a complete portrait of Odin and draws on both scholarship and experience to provide context, resources, and guidance for those who are drawn to work with the Master of Ecstasy today.


Diana L. Paxson is a writer, priestess, and teacher who has been studying and teaching Germanic mythology and religion for nearly 30 years. She is the author of Taking Up the Runes, Essential Asatru, Trance-Portation, and The Essential Guide to Possession, Depossession, and Divine Relationships. Paxson also pioneered the recovery of traditional Norse oracular practice, described in The Way of the Oracle.



THINGS IN A JAR TO GET KIDS THINKING AND TALKING: Ages 8-12 and up

Imagination Boosters In a Jar

Susan Ragsdale & Ann Saylor

Spark a sense of meaning and purpose with these 101 prompts that push middle schoolers to explore their deepest selves. Each card puts participants at the center of an imaginary [read more..]


Book Cover


STEAM In a Jar

Garth Sundem

Engage kids in science, technology, engineering, art, and mathematics with 101 simple activities, inspiring quotes, and fun facts. STEAM In a Jar is perfect for use in classrooms, [read more..]


Book Cover


Think Fast In a Jar

Deborah Jiang Stein

In 30 seconds players name (or write) all the things they can think of that match the prompt on the card, such as words that start with "B" and have to do with a dog (timer include [read more..]


Book Cover


© 2008-2020, Georgetown Publications. All rights reserved.